Ludutopia

Zur Ethnografie ludischer Phänomene am CERN und der kulturwissenschaftlichen Bedeutung von Spiel. Performance-Vortrag

  • Anne Dippel (Autor/in)

    Anne Dippel is a Substituting Professor in the Institute for Design Research and at the Institute for Media Studies at HBK Braunschweig and a Privatdozentin in the Institute for Cultural Anthropology / Cultural History at University Jena. She is a media theoretician and anthropologist of human-environmental relations in the digital era with epistemological foundations in Austro-Hungarian intellectual culture, a.k.a. Geisteskultur. Her first book "Dichten und Denken in Österreich" explores the role of writers in post-war Austrian national identity politics and focuses on ways of thinking with and through the German language and its media. Her second book "The Depths of Illusion" is a case study on the media of physics focusing on computer simulations in quantum mechanics. In her habilitation „Ludutopia“ she studies the entanglement of play, games and work in digital cultures.

Identifier (Artikel)

Abstract

Ludutopia. On the Ethnography of Ludic Phenomena at CERN and the Cultural Scientific Meaning of Play. Performance Lecture
This article deliberately and playfully breaks with the format of the classic article. As a smoothed transcript, it allows the reader to comprehend the theatrical nature of scientific productions as well as the ludic power of free speech, in which things arise in the moment because everything is in play. The talk explores the ludic as meth‐odology, practice, and theory. It focusses especially on the interference of work and play, generally understood as two opposing phenomena. While work is associated with con‐trol, seriousness, zeal, and discipline, play appears as a haven of idleness, a welcome diversion from everyday fronts. In this lecture these clear distinctions are questioned and become subject of a cultural-anthropological revision using the example of how to get into an ethnographic field and how play becomes central within the scientific culture of physicists. Based on ethnographically collected data at the European Centre for Nuclear Research (CERN), I reflect on the ludic as fundamental modality of human experience in a digital, post-Fordist and cosmopolitan work context. In doing so, I ask the ever-present question of the extent to which what we observe is co-constituted by the way we name it and the way it is conceptualized by our fields: The new and the ludic as such are thus captured in the moment of ethno‐graphic recording and the performance of lecturing.

Statistiken

loading
Sprache
de
Schlagworte
CERN, Spielen, Ethnografie, Arbeitskulturen, Performance, Public Anthropology, Selbstreflexion